Pricing guide · billed in dollars of credits
v0 by Vercel pricing & usage credits, explained (2026)
Short answer: v0 Plus is $30 per user per month and includes $30 of monthly credits, so your money buys its face value of work. Credits here are counted in plain dollars: $1 of credit buys $1 of generated screens. The older $20 Premium plan is being retired and is unavailable to new users. The free tier gives $5 of credits: a look around, not a plan.
v0 produces the best-looking screens of the six with the least fighting. It is also the weakest at everything behind those screens — the data, the accounts, the rules — which means a finished app usually costs you v0 plus something else.
v0 by Vercel plans
| Plan | Price | What you get |
|---|---|---|
| Free | $0 | A limited monthly allowance — enough to generate a few screens and judge how good they look. |
| Plus | $30 per user per month | Includes $30 of monthly credits per user plus $2 of free daily credits on login; further usage bills on top as it accrues (as of Aug 2026). |
| Business | $100 per user per month | The same $30 of monthly credits as Plus — it buys extra controls for teams, not extra building capacity (as of Aug 2026). |
There's no pack to buy: usage past the included amount is added to your bill as it happens (as of Aug 2026). No hard stop — and no natural brake either, so set your own.
What you get on v0 by Vercel
The nine things people find out late — read off v0 by Vercel’s own pages, with the page linked under each answer.
Does it put your app online for you?
Otherwise you need somewhere to host it and a way to get it there.
YesYes — one click publishes it on Vercel. The free plan is for non-commercial projects only.
v0 docs — FAQs ↗Can you use your own domain name?
A name like yourapp.com instead of an address with the builder's name in it.
YesYes, set up from inside v0, though you point the domain at it yourself where you bought it.
v0 docs — Custom domains ↗Can you get your code out?
It decides whether you can leave later, or hand the project to a developer.
YesYes — it saves to GitHub as you go, and you can export the code and host it elsewhere.
v0 docs — GitHub ↗Is somewhere to store data included?
Almost any real app has to remember things between visits.
PartlyOne click away, but from an outside provider such as Supabase, Neon or Upstash, not v0 itself.
v0 docs — Databases ↗Are user accounts and logins included?
Sign-up and sign-in are fiddly to build and most apps need them.
Partlyv0 writes the sign-in screens, but you connect the outside service that actually runs them.
v0 docs — Full-stack apps ↗Can you change things by clicking on them?
The alternative is describing every tweak in words and waiting for a rebuild.
YesYes — Design Mode gives you a panel for fonts, colours and spacing on the live page.
v0 docs — Design mode ↗Can you try it without paying?
How far you get before a card is needed.
Can other people work on it with you?
Matters the moment a co-founder, designer or client joins in.
Can it make a real phone-store app?
The kind people download from the App Store, not a website that looks like one.
NoNo — web apps only. Its iPhone app is for building from your phone, not for shipping one.
v0 docs — FAQs ↗
How v0 by Vercel usage credits actually work
v0 counts usage in credits worth a dollar each, so there's no exchange rate to learn: $30 of plan is $30 of work.
What varies is the cost of one generation. A busy screen with lots of pieces and states costs more per request than a single form, and reworking a design costs more than describing it well the first time.
Because v0 is strongest at the screens people see, most of your credits go there rather than on the machinery behind them. That's efficient if you already know where your data and logins will live, and a limitation if you don't.
What features cost on v0 by Vercel
Base cost per feature in dollars of credits, before the iteration tax (the extra rounds nobody escapes) and the debug surcharge (fixing what breaks). These are the ranges our estimator adds up.
| Line item | Cost in dollars of credits |
|---|---|
| Core app — simple | $7–$15 |
| Core app — standard | $10–$22 |
| Core app — complex | $18–$34 |
| User accounts & login | $7–$14 |
| Payments / subscriptions | $9–$18 |
| Admin panel | $8–$15 |
| File & image uploads | $5–$10 |
| AI features | $8–$16 |
| Connections to other services | $7–$13 |
| Multi-user roles | $5–$10 |
Multiply by your prompting style (×1.2 to ×8), then add 40% for debugging. See the full formula →
The gotcha
Excellent at the screens people see, weaker at everything behind them — anything driven by data, accounts or rules tends to need extra rounds or a second tool. Paying for Business does not buy more credits, only seats and controls.
v0 is excellent at the screens people see and weaker at everything behind them. Logins, payments and working out how your data should be organised tend to need extra rounds, another tool, or a developer.
That shows up in the bill as a second subscription rather than a bigger v0 invoice, which is why v0 can look cheap on paper and cost more in practice.
If your app is mostly screens, this is a bargain. If it's mostly rules and data, price the whole job — screens plus everything behind them — before you commit.
Who v0 by Vercel is for
Designers, and anyone who builds screens for a living, who want polished, real-looking pages fast and already know where the data and the logins are going to live.
See real numbers
Printed receipts for three common builds on v0 by Vercel:
Get your build’s receipt
Pick what you’re building, pick how you prompt, and see the bill in v0 by Vercel usage credits before you spend any.
A plain link to the platform. Nothing on this page changes which one we call cheapest.
How it compares
Same build, same assumptions, two platforms side by side — with the gap left uncalled wherever the ranges overlap.