Pricing guide · billed in credits
Lovable pricing & credits, explained (2026)
Short answer: Lovable Pro is $25/mo and includes 100 monthly credits, so a credit costs about $0.25. Credits are prepaid units of work: your plan gives you a bundle each month and every prompt spends a slice of it. A message costs roughly 0.5–1.2 credits depending on how much work it asks for — call it 12 to 30 cents per prompt.
The free plan gives you 5 credits a day and caps out around 30 a month: enough to find out whether you like it, not enough to finish anything. A real app with accounts, payments and a management screen lands in the hundreds of credits once you count the rounds you'll spend fixing what the first round produced.
Lovable plans
| Plan | Price | What you get |
|---|---|---|
| Free | $0 | 5 credits per day, roughly 30 per month. Unused daily credits don't roll over. |
| Pro | $25 per month | 100 monthly credits that roll over while the plan is active, plus the daily credit grant on top. |
| Business | $50 per month | Everything in Pro, plus one shared company login for the whole team and the workspace controls that go with it (as of Aug 2026). |
Run dry mid-build and you can buy credits on the spot: roughly $15–30 per 50 credits depending on your tier (as of Aug 2026). That's a worse rate per credit than the subscription, which is precisely the moment most people reach for it.
What you get on Lovable
The nine things people find out late — read off Lovable’s own pages, with the page linked under each answer.
Does it put your app online for you?
Otherwise you need somewhere to host it and a way to get it there.
YesYes — publishes to a live address it manages, and publishing is free on every plan.
Lovable docs — Hosting ↗Can you use your own domain name?
A name like yourapp.com instead of an address with the builder's name in it.
Can you get your code out?
It decides whether you can leave later, or hand the project to a developer.
YesYes — changes sync both ways with GitHub on every plan. Downloading it directly needs a paid plan.
Lovable docs — GitHub ↗Is somewhere to store data included?
Almost any real app has to remember things between visits.
YesYes — one is built in. You can connect your own Supabase project instead.
Lovable docs — Database ↗Are user accounts and logins included?
Sign-up and sign-in are fiddly to build and most apps need them.
YesYes — built in, with email, phone, Google, Apple and company sign-on.
Lovable docs — Authentication ↗Can you change things by clicking on them?
The alternative is describing every tweak in words and waiting for a rebuild.
PartlyPartly — you click the part you mean, then describe the change. Text edits are direct.
Lovable docs — Preview toolbar ↗Can you try it without paying?
How far you get before a card is needed.
Can other people work on it with you?
Matters the moment a co-founder, designer or client joins in.
YesYes — unlimited people on every plan, working at the same time. They spend the owner's credits.
Lovable docs — Workspace ↗Can it make a real phone-store app?
The kind people download from the App Store, not a website that looks like one.
NoNo — web apps only. Reaching an app store means wrapping it with a separate tool.
Lovable docs — Publish ↗
How Lovable credits actually work
Lovable bills in credits, not messages. A tightly scoped prompt — one screen, one behaviour — costs around half a credit. A “redesign the dashboard and wire it to the database” prompt costs more than one. Complexity sets the price, not the length of what you typed (as of Aug 2026).
Paid monthly credits can roll over, but expire after two months. Daily credit grants do not roll over, so an idle month still loses that daily capacity.
Hosting and AI features come with their own free allowance. Once that runs out, your live app starts spending the same paid credits you were saving to build with — so an app that already has users can quietly eat next month's building budget.
What features cost on Lovable
Base cost per feature in credits, before the iteration tax (the extra rounds nobody escapes) and the debug surcharge (fixing what breaks). These are the ranges our estimator adds up.
| Line item | Cost in credits |
|---|---|
| Core app — simple | 15–30 credits |
| Core app — standard | 30–60 credits |
| Core app — complex | 50–90 credits |
| User accounts & login | 8–16 credits |
| Payments / subscriptions | 12–24 credits |
| Admin panel | 10–20 credits |
| File & image uploads | 6–12 credits |
| AI features | 10–22 credits |
| Connections to other services | 8–18 credits |
| Multi-user roles | 6–14 credits |
Multiply by your prompting style (×1.2 to ×8), then add 40% for debugging. See the full formula →
The gotcha
Paid monthly credits roll over but expire after two months, and free daily credits never roll over. Once the free hosting and AI allowances run out, your live app starts spending the same credits you were saving to build with.
The trap isn't the price of a credit — it's how many credits a change costs once the app is big. Early prompts touch one screen. Later prompts touch five, and Lovable reasons across all of them before it writes a line.
Redesigns are the worst offenders. “Make it feel more premium” is a cheap sentence and an expensive instruction.
Scope every prompt to one screen or one behaviour and you'll cut your burn rate further than any plan change will.
Who Lovable is for
Founders and designers who want a good-looking working app without ever opening a code editor. You pay more per unit of work here than anywhere else on this list, and you get the gentlest start of the six.
See real numbers
Printed receipts for three common builds on Lovable:
Get your build’s receipt
Pick what you’re building, pick how you prompt, and see the bill in Lovable credits before you spend any.
A plain link to the platform. Nothing on this page changes which one we call cheapest.
How it compares
Same build, same assumptions, two platforms side by side — with the gap left uncalled wherever the ranges overlap.